Belker Claws

Planar Handbook (PlH)Updated Supplementals (3.5)

Belker Claws is a D&D 3.5 spell (Transmutation) from PlH. On class lists for Sorcerer (Level 2), Wizard (Level 2), Spellthief (Level 2), and others. Range or area: Touch; Saving throw: Fortitude half; Duration: 1 round/3levels; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature/caster level
Duration
1 round/3levels
Saving Throw
Fortitude half
Spell Resistance
Yes

This spell transforms one of your hands into a smoky claw like that of a belker.
With a successful touch attack, you fill a living target’s lungs with smoke.
The smoke inside the victim solidifies into miniature claws and begins to rip at the surrounding organs, dealing 3d4 points of damage.
A successful Fortitude save halves the damage dealt.
For every three caster levels, the smoke lasts for another round (to a maximum of 4 rounds at 12th level), dealing another 3d4 points of damage.
You can use this melee touch attack once per round for every three caster levels, up to a maximum of four times at 12th level.
Material Component: A small vial of smoke.