Beast Claws
Beast Claws is a D&D 3.5 spell (Transmutation) from DF. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3), and others. Range or area: Personal; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Personal
- Target
- The caster
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
Beast claws changes your hands and fingers, giving you long, curving claws and heavy knuckles. These claws act as slashing melee weapons (damage 1d6 plus any magical or normal bonuses such as from Strength, threat range 19-20). You can attack with your transformed hands and not provoke an attack of opportunity. The claws do not hinder your manual dexterity or spellcasting.
Material Component: The claw of a bird of prey, such as an eagle or falcon.