Beast Claws

Complete Divine (CD)Updated Supplementals (3.5)

Beast Claws is a D&D 3.5 spell (Transmutation) from CD. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Beast claws changes your hands and fingers, giving you long, curving claws and heavy knuckles. These claws act as slashing melee weapons, inflicting 1d6 damage plus any magical or normal bonuses such as from Strength, with a threat range of 19-20. Attacks with your transformed hands do not provoke an attack of opportunity. The claws do not hinder your manual dexterity or spellcasting.

Material Component: The claw of a bird of prey, such as an eagle or falcon.