Aura of Terror

Spell Compendium (Sc)Updated Supplementals (3.5)

Aura of Terror is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Sorcerer (Level 6), Wizard (Level 6), Abjurer Variant (Level 6), and others. Range or area: 30 ft.; Saving throw: Will negates (see text); Duration: 1 minute/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V
Range
30 ft.
Area
30 ft. radius emanation centered on the caster
Duration
1 minute/level
Saving Throw
Will negates (see text)
Spell Resistance
Yes

You speak a few curt words and your face is briefly overlaid with the image of a violet-shaded skull. The skull fades, but the nimbus of violet light remains around you.

You become surrounded by an aura of fear, granting you a frightful presence not unlike that of a dragon. Whenever you charge or attack, you inspire fear in all creatures within 30 feet that have fewer Hit Dice than your caster level. Each potentially affected opponent must succeed on a Will save or become shaken—a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to your frightful presence for 24 hours.

If you cast this spell when you already have the frightful presence ability or a fear aura, the existing ability becomes more effective in the following ways:

  • The radius of the area affected by the ability increases by 10 feet.
  • The DC of your frightful presence ability increases by 2.
  • Creatures that would normally be shaken by your fear aura are frightened instead, and creatures that would normally be frightened are panicked.