Aura of Terror
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V
- Range
- 30 ft.
- Duration
- 1 minute/level
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
You speak a few curt words and your face is briefly overlaid with the image of a violet-shaded skull. The skull fades, but the nimbus of violet light remains around you.
You become surrounded by an aura of fear, granting you a frightful presence not unlike that of a dragon. Whenever you charge or attack, you inspire fear in all creatures within 30 feet that have fewer Hit Dice than your caster level. Each potentially affected opponent must succeed on a Will save or become shaken—a condition that lasts until the opponent is out of range. A successful save leaves that opponent immune to your frightful presence for 24 hours.
If you cast this spell when you already have the frightful presence ability or a fear aura, the existing ability becomes more effective in the following ways:
- The radius of the area affected by the ability increases by 10 feet.
- The DC of your frightful presence ability increases by 2.
- Creatures that would normally be shaken by your fear aura are frightened instead, and creatures that would normally be frightened are panicked.