Aura of Glory

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Aura of Glory is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Paladin (Level 2), Paladin Variant (Level 2), Paladin of Freedom (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level (see text); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, DF
Range
Personal
Target
The caster
Area
10 ft. radius spread
Duration
1 minute/level (see text)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You channel divine power into yourself, enhancing your physical presence and augmenting your magical abilities.
For the duration of the spell, you gain a +2 sacred bonus on all Bluff, Diplomacy, Handle Animal, Intimidate, and Charisma checks to alter an NPC‘s attitude or turn undead.
Your aura of glory provides an additional +2 sacred bonus on allied saves against fear.
When the spell is cast, a number of allies equal to your paladin level are healed 1 hit point as if by a cure minor wounds spell.
These allies must be within 10 feet of you at the time.
Your mount counts as an ally.