Aura of Glory
Aura of Glory is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Paladin (Level 2), Paladin Variant (Level 2), Paladin of Freedom (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level (see text); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, DF
- Range
- Personal
- Target
- The caster
- Area
- 10 ft. radius spread
- Duration
- 1 minute/level (see text)
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You channel divine power into yourself, enhancing your physical presence and augmenting your magical abilities.
For the duration of the spell, you gain a +2 sacred bonus on all Bluff, Diplomacy, Handle Animal, Intimidate, and Charisma checks to alter an NPC‘s attitude or turn undead.
Your aura of glory provides an additional +2 sacred bonus on allied saves against fear.
When the spell is cast, a number of allies equal to your paladin level are healed 1 hit point as if by a cure minor wounds spell.
These allies must be within 10 feet of you at the time.
Your mount counts as an ally.