Ashstar

Sandstorm (Sa)Updated Supplementals (3.5)

Ashstar is a D&D 3.5 spell (Conjuration (Creation)) from Sa. On class lists for Sorcerer (Level 2), Wizard (Level 2), Abjurer Variant (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Effect
One ashstar (see text)
Duration
1 round/level
Saving Throw
Fortitude negates
Spell Resistance
No

You create a magical construct called an ashstar.
It shoots from your hand and hovers in the air anywhere within the limit of the range.
Each round, you can move the ashstar anywhere within range by spending a move action to concentrate on the new position.
The ashstar gives off a reddish light, akin to the hazy light within a sandstorm, providing shadowy illumination in a 20-foot radius.
A creature you designate within 10 feet of the ashstar that takes damage from any source must make a Fortitude saving throw.
On a failed save, the damage is considered dessication damage, and the victim becomes dehydrated.
An ashstar can be attacked as if it were an object.
It has hardness 10 and 20 hit points.