Anathema

Champions of Ruin (CR)Updated Forgotten Realms (3.5)

Anathema is a D&D 3.5 spell (Enchantment (Compulsion)) from CR. On class lists for Cleric (Level 9), Druid (Level 9), Cleric Variant (Level 9), and others. Range or area: Unlimited; Saving throw: None; Duration: Permanent; Casting time: 1 full round.

School
Enchantment (Compulsion)
Casting Time
1 full round
Components
V, S, DF, F
Range
Unlimited
Target
One creature of the same faith as the spellcaster
Duration
Permanent
Saving Throw
None
Spell Resistance
No

You can permanently break the divine link between your deity and a lower-level cleric, druid, ranger or paladin of your faith, or upon a common worshiper. The spell has no effect on spellcasters of a faith other than your own. You can pronounce an anathema upon any character of your faith, no matter where he is, even if on a different plane. You cannot pronounce an anathema against someone who is already dead. Some deities do not allow an anathema to be pronounced against the innocent or against their chosen, while others grant their high-level clerics free use of this most terrible of divine curses.

An individual under anathema can no longer cast divine spells or call upon the power of his god to turn or command atonement spell upon the subject. The subject of an anathema can also remove its effect by changing his divine allegiance (see Changing Deities, page 233 of the Forgotten Realms Campaign Setting).

Focus: The subject’s name must be inscribed in a book or scroll especially consecrated for this purpose and detailing the crimes (real or imagined) for which the subject is being condemned. The book is not consumed in the process.