Yuan-Ti (Pureblood)
Yuan-Ti (Pureblood) is a D&D 3.5 player race from Rac. Medium Monstrous Humanoid, Level adjustment +5.
- Size
- Medium
- Type
- Monstrous Humanoid
- Level Adjustment
- +5
Pureblood yuan-ti have the following racial traits:
- +2 Dexterity, +4 Intelligence, +4 Wisdom, +4 Charisma. Purebloods are fast as a striking cobra, sharp as a serpent’s tooth, and have the magnetism of a snake charmer.
- Darkvision up to 60 feet.
- +1 natural armor.
- Spell resistance 16 + class level.
- Proficient with all simple weapons, scimitar, and longbow. Proficient with light armor and shields.
- Favored Class: Ranger.
- Level Adjustment: +5. Due to her 6 racial Hit Dice plus her many powers and bonuses, a pureblood yuan-ti has an effective character level of 11 plus her class level. Thus, a 9th-level pureblood sorcerer would have an ECL of 20. See Table 1 in the Introduction for more information (Races of Faerun, p. 6).
- Monstrous humanoid Hit Dice: A yuan-ti pureblood has 6d8 racial Hit Dice. A pureblood character receives the maximum hit points for her first monstrous humanoid Hit Die and rolls her other monstrous humanoid Hit Dice normally. She rolls all Hit Dice from class levels and does not automatically get maximum hit points on her first class-level Hit Die. A pureblood’s racial Hit Dice also provide a +6 base attack bonus and saving throws of Fort +2, Ref +5, and Will +5. Purebloods with class level add their class attack bonus and save bonuses to their racial attack bonus and saves.
- Monstrous Humanoid Skills: A pureblood’s monstrous humanoid Hit Dice grant her skill points equal to (2 + Int modifier) x 9. Class skills for these skill points are Concentration, Craft, Knowledge, Disguise, Hide, Listen, and Spot. A pureblood does not get the x 4 multiplier for skill points acquired from her first class level.
- Monstrous Humanoid Feats: Yuan-ti gain Alertness and Blind-Fight as bonus feats. In addition, a pureblood’s monstrous humanoid Hit Dice grant her 3 feats. A typical pureblood chooses Dodge, Expertise (Combat Expertise in D&D 3.5), and Improved Initiative. A pureblood with class levels gain feats based on her total Hit Dice, as shown on Table 2 in the Introduction (Races of Faerun, p. 6).
- Spell-Like Abilities: 1/day – animal trance, cause fear, deeper darkness, entangle, neutralize poison, suggestion, and baleful polymorph. Treat these as if cast by an 8th-level sorcerer (save DC 10 + Charisma modifier + spell level).
- Psionics (Sp): The yuan-ti can produce the following effects at will:
- Detect Poison: As the spell cast by a 6th-level sorcerer.
- Alternate Form: The yuan-ti can assume the form of a Tiny to Large viper. This is like a polymorph spell cast by a 8th-level sorcerer, but the yuan-ti does not regain hit points for changing forms, and she can only assume viper forms.
- Chameleon Power: The yuan-ti can change her coloration to match that of her surroundings. This grants her a +8 circumstance bonus on Hide checks. (Similar to Chameleon)
- Produce Acid: The yuan-ti can exude acid. This deals 1d6 points of damage to anything she touches. The acid is inert once it leaved the yuan-ti’s body.
- Aversion: The yuan-ti can target one person within 30 feet and create a compulsion effect in him. The subject must suceed at a Will save (DC 17) or gain an aversion to snakes for 10 minutes. A victim must stay at least 20 feet away from any snake or yuan-ti – living or dead – or mive until he is at least 20 feet away. The victim can overcome the aversion with another Will save (DC 17), but even if he succeeds, he still suffers a deep anxiety that causes a -4 reduction to Dexterity while he is within 20 feet of a snake or yuan-ti. This lasts until the effect wears off (up to 10 minutes). Otherwise, this is similar to an antipathy spell cast by a 16th-level sorcerer.