Slaad, Death
Medium Outsider (Chaotic, Extraplanar) — CR 13
Slaad, Death is a D&D 3.5 monster from MM, p. 231. CR 13, HD 15d8+75 (142 hp).
- Hit Dice
- 15d8+75 (142 hp)
- Initiative
- +10
- Speed
- Land 30 ft
- Armor Class
- 28, touch 16, flat-footed 22
- Base Attack / Grapple
- +15/+20
- Attack
- Claw +20 melee (3d6+5 plus stun)
- Full Attack
- 2 claws +20 melee (3d6+5 plus stun) and bite +18 melee (2d10+2)
- STR
- 21
- DEX
- 23
- CON
- 21
- INT
- 18
- WIS
- 18
- CHA
- 18
- Fort / Ref / Will
- +14 / +15 / +13
- Challenge Rating
- 13
- Alignment
- Usually Chaotic-Evil
- Organization
- Solitary or pair
- Treasure
- Double standard
- Environment
- Ever-Changing Chaos of Limbo
- Level Adjustment
- —
- Caster Level
- 15
Special Abilities
Feats
Lean and quick-looking, this humanoid resembles a two-legged frog. Its skin is a dappled gray color, and its fingers are long and clawed. It stands as tall as a human.
Description
The chaotic planes seethe and roil with random energy and bits of matter. Weaving their way amid this cacophony of light and sound are the slaadi.
Creatures of chaos, slaadi have been likened to humanoid toads, but that description belies their agility and fearsome fighting prowess.
All slaadi speak their own language, Slaad. Green, gray, and death slaadi also speak Common, and in addition death slaadi can communicate telepathically.
Death slaadi are grays that undergo some mysterious ritual that transforms them into veritable killing machines. Although they have spell-like abilities like gray slaadi, death slaadi focus more on killing than on magical power. They look exactly like gray slaadi.
All slaadi obey the command of a death slaad, out of fear more than anything else. Death slaadi represent a corruption of pure chaos by evil rather than true exemplars of it.
Combat
Slaadi generally attack with their claws and bite. They relish melee combat but are savvy enough to use their summoning and other spell-like abilities to good effect. A slaad’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.
All slaadi have resistance to acid 5, cold 5, electricity 5, and fire 5, and immunity to sonic damage.
Although its prowess with its natural weapons is fearsome, a death slaad enjoys wielding a magic weapon if available.
Stun (Ex): Three times per day, a death slaad can attempt to stun its opponent on an attack with one of its natural weapons. If the opponent fails a DC 21 Fortitude save, it is stunned for 1 round in addition to taking normal damage from the attack. The save DC is Wisdom-based.
Spell-Like Abilities: At will—animate objects, chaos hammer (DC 18), deeper darkness, detect magic, dispel law (DC 19), fear (DC 18), finger of death (DC 21), fireball (DC 17), fly, identify, invisibility, magic circle against law, see invisibility, shatter (DC 16); 3/day—circle of death (DC 20), cloak of chaos (DC 22), word of chaos (DC 21); 1/day—implosion (DC 23), power word blind. Caster level 15th. The save DCs are Charisma-based.
Change Shape (Su): A death slaad can assume any humanoid form as a standard action. In humanoid form, a death slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its appearance). A death slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.
Summon Slaad (Sp): Slaadi can summon other slaadi much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no slaadi answer the summons. Summoned creatures automatically return whence they came after 1 hour. A slaad that has just been summoned cannot use its own summon ability for 1 hour.
Most slaadi do not use this ability lightly, since they are generally distrustful and fearful of one another. In general, they use it only when necessary to save their own lives.
Twice per day a death slaad can attempt to summon 1–2 red or blue slaadi with a 60% chance of success, or 1–2 green slaadi with a 40% chance of success. This ability is the equivalent of a 6th-level spell.