Gnome, Svirfneblin, 1st-Level Warrior

Small Humanoid (good fort) (Gnome) — CR 1

Monster Manual v.3.5 (MM), p. 132Updated 3.5

Gnome, Svirfneblin, 1st-Level Warrior is a D&D 3.5 monster from MM, p. 132. CR 1, HD 1d8+4 (8 hp).

Hit Dice
1d8+4 (8 hp)
Initiative
+1
Speed
Land 15 ft, in banded mail; base 20 ft.
Armor Class
23, touch 16, flat-footed 18
Base Attack / Grapple
+1/-3
Attack
Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/19-20)
Full Attack
Heavy pick +2 melee (1d4/x4) or light crossbow +3 ranged (1d6/19-20)
STR
11
DEX
13
CON
12
INT
10
WIS
11
CHA
4
Fort / Ref / Will
+5 / +3 / +2
Challenge Rating
1
Alignment
Usually Neutral
Organization
Company (2–4), squad (11–20 plus 1 leader of 3rd–6th level and 2 3rd−level lieutenants), or band (30–50 plus 1 3rd−level sergeant per 20 adults, 5 5th−level lieutenants, 3 7th−level captains, and 2–5 Medium earth elementals)
Treasure
Standard
Environment
Undergrounds
Level Adjustment
+3
Spell Resistance
12

Special Abilities

Spell-Like AbilitiesGnome TraitsSvirfneblin TraitsSpell ResistanceNondetection

Feats

This humanoid stands a little more than half as tall as a human. It has a wiry, gnarled physique, stone-colored skin, and large gray eyes. It is bald.

Description

Gnomes are inveterate explorers, tricksters, and inventors. They have a knack for both illusion and alchemy.

Gnomes stand 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.

Gnomes are inquisitive. They love to learn by personal experience. At times they’re even reckless. Their curiosity makes them skilled engineers, as they are always trying new ways to build things. Sometimes a gnome pulls a prank just to see how the individuals involved will react.

Also called deep gnomes, swirfneblin are said to dwell in great cities deep underground. They keep the location of these cities secret to protect them from their deadly foes: drow, kuo-toa, and mind flayers.

A swirfneblin has wiry, rock-colored skin usually medium brown to brownish gray. Only males are bald; females have stringy gray hair. The average swirfneblin lifespan is 250 years.

Swirfneblin speak Gnome, Common, and Undercommon.

Combat

Gnomes prefer misdirection and deception over direct confrontation. They would rather befuddle or embarrass foes (other than their deadly foes) than kill them. Gnomes make heavy use of illusion magic and carefully prepared ambushes and traps whenever they can.

The svirfneblin warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Svirfneblins have a +1 racial bonus on attack rolls against kobolds and goblinoids (including goblins, hobgoblins, and bugbears).

Svirfneblins have a +4 dodge bonus to Armor Class against all creatures. *Figured into the statistics for the character presented here.

Stonecunning (Ex): This ability grants deep gnomes a +2 racial bonus on Search checks to notice unusual stonework. A deep gnome who merely comes within 10 feet of unusual stonework can make a Search check as though actively searching, and can use the Search skill to find stonework traps as a rogue can. A svirfneblin can also intuit depth, sensing the approximate distance underground as naturally as a human can sense which way is up.

Weapon Familiarity (Ex): Svirfneblins may treat gnome hooked hammers as martial weapons rather than exotic weapons.

Spells: Add +1 to the Difficulty Class for all saving throws against illusion spells cast by svirfneblins. This adjustment stacks with those from similar effects, such as the Spell Focus feat.

Spell-Like Abilities: 1/day—blindness/deafness (typical save DC 13), blur, disguise self. Caster level equals the svirfneblin’s class levels. The save DC is Charisma-based and include a +4 racial modifier.

Nondetection (Su): A svirfneblin has a continuous nondetection ability as the spell (caster level equal to class levels).

Saves: Svirfneblins have a +2 racial bonus on all saving throws. *Figured into the statistics for the character presented here.

Skills: Svirfneblins have a +2 racial bonus on Listen and Craft (alchemy) checks. Also a +2 racial bonus on Hide checks, which improves to +4 underground.

Challenge Rating: Svirfneblin with levels in NPC classes have a CR equal to their character level. Svirfneblin with levels in PC classes have a CR equal to their character level +1.