Ocular Gems
Ocular Gems is a D&D 3.5 magic item (Wondrous Item) from —. Price 39,200 gp; Caster level 9.
- Type
- Wondrous Item
- Price
- 39,200 gp
- Caster Level
- 9
- Aura
- Faintenchantment
These fist-sized gems gleam with the shimmering magical energy that boils within them. A beholder can fit one of these items into an eyestalk's place by pulling the stalk slightly back into its body to create a shallow socket in its hide. Wearing an ocular gem grants a beholder the use of a new supernatural ability from the list below that operates just like its other eye rays. In theory, a beholder could use as many as ten ocular gems by retracting all its eyestalks, but few beholders are willing to give up all their racial eye rays. Unless otherwise specified, the ability granted by the gem has a range of 150 feet. Other races cannot use ocular gems.
- Mind Fog: The target of this ray must make a DC 17 Will save or be affected as though by a mind fog spell when struck by this ghostly white ray.
Faint enchantment; CL 9th; Craft Wondrous Item, mind fog; Price 63,000. - Poison: The beholder shoots forth a sickly greenish-brown ray that delivers an effect identical to a poison spell. The Fortitude save DC for this ray is 16.
Faint necromancy; CL 7th; Craft Wondrous Item, poison; Price 39,200 gp. - Ray of Exhaustion: The black ray that shoots from this gem tires targets and makes it more difficult for them to flee. This gem is commonly used when a beholder wants to take prisoners. The Fortitude save DC for this ray is 14.
Faint necromancy; CL 5th; Craft Wondrous Item, ray of exhaustion; Price 21,000 gp. - Stone to Flesh: Many beholders favor using this ability in conjunction with flesh to stone for the purpose of claiming captives. The Fortitude save DC for this ray is 19.
Moderate transmutation; CL 11th; Craft Wondrous Item, stone to flesh; Price 92,400 gp.
Source: Dragon #313