Wind's Favor

Magic of Eberron (MoE)Updated Eberron (3.5)

Wind's Favor is a D&D 3.5 spell (Transmutation) from MoE. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 hour/level (D); Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Medium (100 ft. + 10 ft./level)
Effect
Area of wind 10 ft. wide by 10 ft. high by 100 ft. + 10 ft./level long
Duration
1 hour/level (D)
Saving Throw
None
Spell Resistance
No

You create a localized area of strong wind (approximately 30 mph). This effect has limited utility in battle (see Table 3—24: Wind Effects, page 95 of the Dungeon Master’s Guide), but is often used to propel sailing craft. By concentrating as a full-round action, you can change the direction of the wind by 45 degrees.

This spell is effectively identical to the spell-like ability that can be gained by a character with the lesser Mark of Storm (see page 66 of the EBERRON Campaign Setting), except the range and the affected area are different, as given above.