Wind's Favor
Wind's Favor is a D&D 3.5 spell (Transmutation) from MoE. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: None; Duration: 1 hour/level (D); Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Medium (100 ft. + 10 ft./level)
- Effect
- Area of wind 10 ft. wide by 10 ft. high by 100 ft. + 10 ft./level long
- Duration
- 1 hour/level (D)
- Saving Throw
- None
- Spell Resistance
- No
You create a localized area of strong wind (approximately 30 mph). This effect has limited utility in battle (see Table 3—24: Wind Effects, page 95 of the Dungeon Master’s Guide), but is often used to propel sailing craft. By concentrating as a full-round action, you can change the direction of the wind by 45 degrees.
This spell is effectively identical to the spell-like ability that can be gained by a character with the lesser Mark of Storm (see page 66 of the EBERRON Campaign Setting), except the range and the affected area are different, as given above.