Wind Tunnel

Spell Compendium (Sc)Updated Supplementals (3.5)

Wind Tunnel is a D&D 3.5 spell (Evocation) from Sc. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/caster level
Duration
1 round/level
Saving Throw
Fortitude negates (harmless)
Spell Resistance
Yes (harmless)

You evoke the powers of the sky, and the wind picks up around you. It blows from your back, now, and wraps itself around your allies’ missiles, sending them to their targets more surely.

You call on the wind to assist your allies’ accuracy. A wind tunnel improves the accuracy of your allies’ ranged weapons, granting each subject a +5 competence bonus on ranged attacks. Further, it doubles the range increment of these weapons.