Wind Tunnel
Wind Tunnel is a D&D 3.5 spell (Evocation) from Mag. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Fortitude negates (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Evocation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- One ally/caster level
- Duration
- 1 round/level
- Saving Throw
- Fortitude negates (harmless)
- Spell Resistance
- Yes (harmless)
You call on the wind to assist your allies’ accuracy.
This wind tunnel improves the accuracy of ranged weapons, granting each target a +10 competence bonus on ranged attacks.
Further, it doubles the range increment of these weapons.