Wild Instincts

Races of Eberron (RE)Updated Eberron (3.5)

Wild Instincts is a D&D 3.5 spell (Divination) from RE. On class lists for Druid (Level 2), Druid Variant (Level 2), Druidic Avenger (Level 2), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 swift action.

School
Divination
Casting Time
1 swift action
Components
V, S, DF
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

When you cast this spell, you sharpen your instincts and your awareness of your immediate surroundings. While the spell is in effect, you retain your Dexterity bonus to AC even if flat-footed or attacked by an unseen opponent, and you gain a +10 insight bonus on Listen and Spot checks.

Mindset: The energies you manipulate while preparing this spell enhance your senses, granting you a +1 insight bonus on Listen and Spot checks (or a +2 bonus on Listen and Spot checks if you are a shifter). This bonus is replaced by the bonus granted when the spell is cast.