Visage of the Deity
Visage of the Deity is a D&D 3.5 spell (Transmutation) from CD. On class lists for Cleric (Level 6), Cleric Variant (Level 6), Cloistered Cleric (Level 6). Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Personal
- Target
- The caster
- Effect
- Smite 1/day, darkvision 60ft, 20/acid-cold-elec (good) or cold-fire (evil), 10/magic, SR 20.
- Duration
- 1 round/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
As lesser visage of the deity, but you take on all the qualities of a celestial or fiendish creature (see the Monster Manual for complete details):
- You take on a shining, metallic appearance (for good clerics) or a more fearsome appearance (for evil clerics).
- You gain the ability to smite evil (for good clerics) or good (for evil clerics) once a day. Add your Charisma modifier to your attack roll and your character level to your damage roll against a foe of that alignment.
- You gain darkvision to a range of 60 ft.
- You gain acid, cold, and electricity resistance 20 (for good clerics) or cold and fire resistance 20 (for evil clerics).
- You gain damage reduction 10/magic.
- You gain spell resistance 20.
Your creature type does not change (you do not become an outsider).