Trip Vine

Heroes of Battle (HB)Updated Supplementals (3.5)

Trip Vine is a D&D 3.5 spell (Transmutation) from HB. On class lists for Druid (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex negates (see text); Duration: 1 hour/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Area
One 10 ft. sq./caster level (S)
Duration
1 hour/level
Saving Throw
Reflex negates (see text)
Spell Resistance
No

Trip vine causes plants within the area to grow together to form a tangle.
Any creature entering an affected square must succeed on a Reflex save or fall prone.
Any creature charging into an affected square takes a -2 penalty on its saving throw.
If this spell is cast on an area of undergrowth (see page 87 of the Dungeon Master’s Guide), saves against the spell take a -2 penalty.