Trip Vine
Trip Vine is a D&D 3.5 spell (Transmutation) from HB. On class lists for Druid (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Reflex negates (see text); Duration: 1 hour/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Medium (100 ft. + 10 ft./level)
- Area
- One 10 ft. sq./caster level (S)
- Duration
- 1 hour/level
- Saving Throw
- Reflex negates (see text)
- Spell Resistance
- No
Trip vine causes plants within the area to grow together to form a tangle.
Any creature entering an affected square must succeed on a Reflex save or fall prone.
Any creature charging into an affected square takes a -2 penalty on its saving throw.
If this spell is cast on an area of undergrowth (see page 87 of the Dungeon Master’s Guide), saves against the spell take a -2 penalty.