Train Animal

Spell Compendium (Sc)Updated Supplementals (3.5)

Train Animal is a D&D 3.5 spell (Enchantment (Charm)) from Sc. On class lists for Druid (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 hour/level; Casting time: 10 minutes.

School
Enchantment (Charm)
Casting Time
10 minutes
Components
V, S, DF
Range
Touch
Target
One animal
Duration
1 hour/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

At last, you near the end of the spell’s complicated procedure. As the final act of the ritual, you call out the tricks you wish to teach the animal you are touching. Your hand tingles for a moment as the spell takes effect.

While this spell is in effect, the affected animal gains a number of additional tricks equal to half your caster level (maximum five).

This spell does not modify an animal’s attitude toward you, nor does it guarantee that an animal will cooperate when instructed to perform the newly learned tricks.