Tortoise Shell
Tortoise Shell is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 6), Druid Variant (Level 6), Druidic Avenger (Level 6). Range or area: Touch; Saving throw: None; Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Touch
- Target
- One living creature
- Duration
- 10 minutes/level
- Saving Throw
- None
- Spell Resistance
- Yes (harmless)
In the blink of an eye, the creature you touched grows the armor plating of a tortoise across its torso and a tough, leathery skin elsewhere.
Tortoise shell grants a +6 enhancement bonus to the subject’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level.
The enhancement bonus provided by tortoise shell stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor of +0, much as a character wearing only normal clothing has an armor bonus of +0.
Tortoise shell slows a creature’s movement as if it were wearing heavy armor. An elf subject to tortoise shell, for example, would have a speed of 20 feet and could run only 60 feet per round. The spell affects only a creature’s speed; tortoise shell doesn’t carry an armor check penalty or an arcane spell failure chance.