Swamp Stride

Spell Compendium (Sc)Updated Supplementals (3.5)

Swamp Stride is a D&D 3.5 spell (Conjuration (Teleportation)) from Sc. On class lists for Ranger (Level 4), Consecrated Harrier (Level 4), Planar Ranger (Level 4), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 hour/level or until expended (see text); Casting time: 1 standard action.

School
Conjuration (Teleportation)
Casting Time
1 standard action
Components
V, S, DF
Range
Personal
Target
The caster
Duration
1 hour/level or until expended (see text)
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

Instinctively, you know the depth of the nearest pool of water, as well as other pools nearby of a similar depth. In your mind’s eye you see the pools connected to one another magically, as if each were a doorway with a tunnel linking it to all the others.

This spell functions like tree stride (PH 296), but it is used for diving into pools of water rather than trees. Each pool must be at least 1 foot deep, and the exit pool of water must be similar in depth to the entry pool (within 1 foot). Unlike with tree stride, each jump has a maximum range of 500 feet. All other effects and limitations are the same.