Sun Scepter

Lost Empires of Faerûn (LE)Updated Forgotten Realms (3.5)

Sun Scepter is a D&D 3.5 spell (Conjuration (Creation)) from LE. On class lists for Cleric (Level 6), Cleric Variant (Level 6), Cloistered Cleric (Level 6). Range or area: Personal; Saving throw: None; Duration: 1 round/level [D]; Casting time: 1 standard action.

School
Conjuration (Creation)
Casting Time
1 standard action
Components
V, S, DF
Range
Personal
Target
The caster
Effect
Scepter of light
Duration
1 round/level [D]
Saving Throw
None
Spell Resistance
No

You conjure a radiant, macelike scepter of solid light, approximately 3 feet long and 1 inch in diameter, with a dazzling, spherical ball measuring 5 inches in diameter at one end.
The sun scepter functions as a physical weapon that deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst special abilities.
You can strike with it as a melee touch attack.
The sun scepter lasts only as long as you hold it in your hand; it instantly fades away if you drop it or hand it off to an ally.