Sun Scepter
Sun Scepter is a D&D 3.5 spell (Conjuration (Creation)) from LE. On class lists for Cleric (Level 6), Cleric Variant (Level 6), Cloistered Cleric (Level 6). Range or area: Personal; Saving throw: None; Duration: 1 round/level [D]; Casting time: 1 standard action.
- School
- Conjuration (Creation)
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Personal
- Target
- The caster
- Effect
- Scepter of light
- Duration
- 1 round/level [D]
- Saving Throw
- None
- Spell Resistance
- No
You conjure a radiant, macelike scepter of solid light, approximately 3 feet long and 1 inch in diameter, with a dazzling, spherical ball measuring 5 inches in diameter at one end.
The sun scepter functions as a physical weapon that deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst special abilities.
You can strike with it as a melee touch attack.
The sun scepter lasts only as long as you hold it in your hand; it instantly fades away if you drop it or hand it off to an ally.