Storm of Elemental Fury

Complete Divine (CD)Updated Supplementals (3.5)

Storm of Elemental Fury is a D&D 3.5 spell (Conjuration (Summoning)) from CD. On class lists for Druid (Level 8), Druid Variant (Level 8), Druidic Avenger (Level 8). Range or area: Long (400 ft. + 40 ft./level); Saving throw: See text; Duration: Concentration, up to 4 rounds (D); Casting time: 1 full round.

School
Conjuration (Summoning)
Casting Time
1 full round
Components
V, S
Range
Long (400 ft. + 40 ft./level)
Area
40 ft. radius
Effect
40 ft. radius storm cloud, 200 feet above the ground
Duration
Concentration, up to 4 rounds (D)
Saving Throw
See text
Spell Resistance
Yes

This spell creates a black storm cloud that hovers over your enemies, striking them with a terrifying combination of effects from the Elemental Planes. When created, the storm of elemental fury buffets the area immediately below it with a whirling windstorm that functions as described on pages 94-95 of the Concentration check against a DC equal to the storm of elemental fury’s save DC + the level of the spell the caster is trying to cast.

If you do not maintain concentration on the spell after casting it, the spell ends. If you continue to concentrate, the spell generates additional effects in each following round, as noted below. Each effect occurs during your turn. As a move action (taken in addition to the standard action required to maintain concentration), you can move the storm cloud up to 40 feet in any direction.

2nd round: Chunks of rock fall from the sky, dealing 5d6 points of bludgeoning damage (no save).

3rd round: A deluge of rain extinguishes unprotected flames and perhaps protected ones as well (50% chance). The torrential downpour reduces visibility to 5 feet and cuts movement speed in half.

4th round: Flame pelts the area underneath the storm cloud, dealing 1d6 points of fire damage per caster level (Reflex half).