Standing Wave
Standing Wave is a D&D 3.5 spell (Transmutation) from CD. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex negates; Duration: 10 minutes/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S, DF
- Range
- Close (25 ft. + 5 ft./2 levels)
- Target
- Waves under a creature or object within range
- Duration
- 10 minutes/level
- Saving Throw
- Reflex negates
- Spell Resistance
- Yes
You command the waters to lift a creature or object and propel it forward. An object so lifted may contain creatures or other objects. What the wave can lift depends on your caster level.
| Caster Level | Size of Creature or Object |
|---|---|
| 5th | Up to Medium |
| 7th | Large |
| 9th | Huge |
| 11th | Gargantuan |
| 13th | Collosal |
Standing wave moves the lifted creature or object in a straight line at a speed of 60 feet over water. The spell dissipates when the wave contacts land, lowering its burden harmlessly to shore.