Standing Wave

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Standing Wave is a D&D 3.5 spell (Transmutation) from MW. On class lists for Druid (Level 3), Druid Variant (Level 3), Druidic Avenger (Level 3). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Reflex negates; Duration: 10 minutes/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Close (25 ft. + 5 ft./2 levels)
Target
Waves under a creature or object within range
Duration
10 minutes/level
Saving Throw
Reflex negates
Spell Resistance
Yes

You command the waters to lift a creature or object and propel it forward.
An object so lifted may contain creatures or other objects.
What the wave can lift depends on your caster level.
Standing wave moves the lifted creature or object in a straight line at a speed of 60 feet over water.
The spell dissipates when the wave contacts land, lowering its burden harmlessly to shore.