Spore Field

Complete Scoundrel (CS)Updated Supplementals (3.5)

Spore Field is a D&D 3.5 spell (Transmutation) from CS. On class lists for Druid (Level 1), Druid Variant (Level 1), Druidic Avenger (Level 1), and others. Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Fortitude partial (see text); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Area
10 ft. radius spread
Duration
1 minute/level
Saving Throw
Fortitude partial (see text)
Spell Resistance
No

The ground at which you point erupts with countless puffball mushrooms.

You cause the ground to become thick with spore-ridden fungus. The area affected by this spell becomes difficult terrain. Entering a square of difficult terrain costs 2 squares of movement, and creatures cannot charge or run through such squares (Move Silently checks by 2.

In addition, any creature that enters a square affected by this spell bursts several mushrooms, causing their choking spores to fill the air. The spores render the creature sickened for 1 round (Fortitude negates). Treat the spore cloud as an inhaled poison for the purpose of bonuses on the save or immunity to poison. Entering more than one affected square during a turn doesn’t force multiple saves.

You can cast spore field on any type of ground or flooring, regardless of the material that comprises it.