Soul Scour
Soul Scour is a D&D 3.5 spell (Necromancy) from Una. On class lists for Cleric (Level 5), Cleric Variant (Level 5), Cloistered Cleric (Level 5). Range or area: Touch; Saving throw: Will negates (see text); Duration: Instantaneous (see text); Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- Touch
- Effect
- Living creature touched
- Duration
- Instantaneous (see text)
- Saving Throw
- Will negates (see text)
- Spell Resistance
- Yes
Your touch corrupts your victim’s very soul, damaging his mental characteristics.
You must make a successful melee touch attack to deliver the spell.
The spell deals 2d6 points of temporary Charisma damage and 1d6 points of temporary Wisdom damage immediately, and another 1d6 points of temporary Charisma damage 1 minute later.
A successful Will save negates each instance of damage.
Soul scour is not a poison and cannot be ameliorated or neutralized by spells that halt poison damage.
Material Component: A pinch of dust from the bones of a lich.