Sign

Miniatures Handbook (MH)Updated Supplementals (3.5)

Sign is a D&D 3.5 spell (Enchantment (Compulsion)) from MH. On class lists for Cleric (Level 1), Cleric Variant (Level 1), Cloistered Cleric (Level 1). Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S, M
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You are granted a vision that shows you how your foes will act each round and allows you to respond quickly to them.
When you cast this spell, you may set your initiative check result at 20 + your initiative modifier (but only if doing so increases the result).
You know the initiative check results of all your foes while the spell is in effect, and you know which opponent will act first in case of ties.
This spell applies to all foes in your line of sight.
Material Component: A small piece of dried goat intestine or some tea leaves.