Righteous Exile
Righteous Exile is a D&D 3.5 spell (Abjuration) from FCII. On class lists for Cleric (Level 9), Cleric Variant (Level 9), Cloistered Cleric (Level 9). Range or area: 20 ft.; Saving throw: Will partial; Duration: Instantaneous; Casting time: 1 full round.
- School
- Abjuration
- Casting Time
- 1 full round
- Components
- V
- Range
- 20 ft.
- Area
- 20 ft. radius burst centered on the caster
- Effect
- 20d6 to all evil, if evil outsiders fail save (spell DC - creature's HD + CL) back to home plane.
- Duration
- Instantaneous
- Saving Throw
- Will partial
- Spell Resistance
- Yes
With a word, your body gives off an explosion of divine energy, scorching the flesh of those creatures despised by good beings.
All evil creatures in the area take 20d6 points of damage.
In addition, evil outsiders that fail a Will saving throw (DC equal to spell’s save DC – creature’s HD + your caster level) are instantly transported back to their home planes.