Revive Outsider

Spell Compendium (Sc)Updated Supplementals (3.5)

Revive Outsider is a D&D 3.5 spell (Conjuration (Healing)) from Sc. On class lists for Cleric (Level 6), Cleric Variant (Level 6), Cloistered Cleric (Level 6). Range or area: Touch; Saving throw: None (see text); Duration: Instantaneous; Casting time: 1 minute.

School
Conjuration (Healing)
Casting Time
1 minute
Components
V, S, M, DF
Range
Touch
Target
One dead outsider
Duration
Instantaneous
Saving Throw
None (see text)
Spell Resistance
Yes (harmless)

Sprinkling the components of its home plane over the body of the outsider, you chant and pass around the corpse three times. With the final words of the spell, the outsider’s eyes open, alive once more.

You restore life to a dead outsider, as with the raise dead spell (PH 268). You can restore to life any creature of the outsider type of up to your level in Hit Dice, and the creature can have been dead for any length of time.

Material Components: A bit of soil, water, or other unworked, natural material from the outsider’s native plane, and a diamond worth at least 5,000 gp.