Revive Outsider

Manual of the Planes (MP)Updated Supplementals (3.0)

Revive Outsider is a D&D 3.5 spell (Conjuration (Healing)) from MP. On class lists for Cleric (Level 6), Cleric Variant (Level 6), Cloistered Cleric (Level 6). Range or area: Touch; Saving throw: None (see text); Duration: Instantaneous; Casting time: 1 minute.

School
Conjuration (Healing)
Casting Time
1 minute
Components
V, S, M, DF
Range
Touch
Target
One dead outsider
Duration
Instantaneous
Saving Throw
None (see text)
Spell Resistance
Yes (harmless)

You restore life to a dead outsider as with the raise dead spell.
You may restore to life any creature of the outsider type of up to your level in Hit Dice, and the creature may have been dead for any length of time.
Material Components: A bit of soil, water, or other unworked, natural material from the outsider’s native plane, and a diamond worth at least 500 gp.