Renewal Pact

Spell Compendium (Sc)Supplementals (3.5)
School
Conjuration (Healing)
Casting Time
10 minutes
Components
V, S, M, DF
Range
Touch
Target
One willing living creature
Duration
Permanent until triggered
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity’s holy symbol on his skin.

This spell remains dormant until the subject is subjected to one or more of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, or poisoned. One round after the subject is affected by a condition that triggers the renewal pact, the subject receives a panacea spell (page 152) at a caster level equal to that of the caster of the renewal pact.

A creature can be subject to only one renewal pact at a time. Casting renewal pact on a subject who already has an untriggered renewal pact voids the earlier pact.

Material Component: A topaz worth at least 500 gp.