Renewal Pact
Renewal Pact is a D&D 3.5 spell (Conjuration (Healing)) from Sc. On class lists for Cleric (Level 7), Cleric Variant (Level 7), Cloistered Cleric (Level 7). Range or area: Touch; Saving throw: Will negates (harmless); Duration: Permanent until triggered; Casting time: 10 minutes.
- School
- Conjuration (Healing)
- Casting Time
- 10 minutes
- Components
- V, S, M, DF
- Range
- Touch
- Target
- One willing living creature
- Duration
- Permanent until triggered
- Saving Throw
- Will negates (harmless)
- Spell Resistance
- Yes (harmless)
Calling upon your deity to aid your ally, you bind a protective spell to your friend, leaving a tattoolike mark of your deity’s holy symbol on his skin.
This spell remains dormant until the subject is subjected to one or more of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, or poisoned. One round after the subject is affected by a condition that triggers the renewal pact, the subject receives a panacea spell (page 152) at a caster level equal to that of the caster of the renewal pact.
A creature can be subject to only one renewal pact at a time. Casting renewal pact on a subject who already has an untriggered renewal pact voids the earlier pact.
Material Component: A topaz worth at least 500 gp.