Rejuvenation Cocoon

Spell Compendium (Sc)Updated Supplementals (3.5)

Rejuvenation Cocoon is a D&D 3.5 spell (Conjuration (Healing)) from Sc. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5). Range or area: Touch; Saving throw: Will negates (harmless); Duration: 2 rounds; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S, M
Range
Touch
Target
One willing creature
Duration
2 rounds
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

You pass your hand over the body of your friend, drawing a cocoon of glowing yellow-green energy about him.

When you cast the spell, the rejuvenation cocoon forms around the subject. One round after the cocoon forms, it heals the subject of 10 points of damage per caster level (maximum 150 hit points) and purges the subject of poison and disease. At the end of the second round, the rejuvenation cocoon dissipates and the subject emerges, able to move and act freely.

The cocoon is made of force, but it is somewhat flexible and responds to pressure from the inside of the cocoon. The subject can’t move from the space it is in while cocooned, however.

The cocoon has hardness 10 and 10 hit points per caster level. If it is destroyed, the spell ends.

Material Component: A cocoon of a butterfly.