Ram's Might
Ram's Might is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 1), Ranger (Level 1), Consecrated Harrier (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You complete the casting, and your hands tingle. Ridged, hornlike ripples appear over your knuckles, nails, and the backs of your hands.
You gain a +2 enhancement bonus to Strength, and your unarmed attacks deal lethal instead of nonlethal damage. You are considered armed. The spell has no other effect; you can cast spells and manipulate objects normally.