Ram's Might

Spell Compendium (Sc)Updated Supplementals (3.5)

Ram's Might is a D&D 3.5 spell (Transmutation) from Sc. On class lists for Druid (Level 1), Ranger (Level 1), Consecrated Harrier (Level 1), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You complete the casting, and your hands tingle. Ridged, hornlike ripples appear over your knuckles, nails, and the backs of your hands.

You gain a +2 enhancement bonus to Strength, and your unarmed attacks deal lethal instead of nonlethal damage. You are considered armed. The spell has no other effect; you can cast spells and manipulate objects normally.