Ram's Might

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Ram's Might is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Druid (Level 0), Druid Variant (Level 0), Druidic Avenger (Level 0), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Duration
1 minute/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You add extra power to your unarmed attacks.
Your hands harden until they are similar to a ram’s horn in texture and hardness.
Your unarmed attacks inflict normal (not subdual) damage.
You are considered armed.
The hardness has no other effect; you can cast spells and manipulate objects normally.