Ram's Might
Ram's Might is a D&D 3.5 spell (Transmutation) from Mag. On class lists for Druid (Level 0), Druid Variant (Level 0), Druidic Avenger (Level 0), and others. Range or area: Personal; Saving throw: None (harmless); Duration: 1 minute/level; Casting time: 1 standard action.
- School
- Transmutation
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- The caster
- Duration
- 1 minute/level
- Saving Throw
- None (harmless)
- Spell Resistance
- No (harmless)
You add extra power to your unarmed attacks.
Your hands harden until they are similar to a ram’s horn in texture and hardness.
Your unarmed attacks inflict normal (not subdual) damage.
You are considered armed.
The hardness has no other effect; you can cast spells and manipulate objects normally.