Positive Energy Aura

Spell Compendium (Sc)Updated Supplementals (3.5)

Positive Energy Aura is a D&D 3.5 spell (Conjuration (Healing)) from Sc. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Personal; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Area
10 ft. radius emanation centered on the caster
Effect
Within 10ft radius living get 1HP/3CL max 5HP/round and undead take 2 dmg/round.
Duration
1 round/level
Saving Throw
None
Spell Resistance
No

You speak the eldritch phrases of power and an aura of white, shining, positive energy surrounds you.

Each round on your turn, every living creature within 10 feet of you gains 1 hit point per three caster levels (maximum 5). Creatures can’t exceed their full normal hit point totals as a result of this effect. Undead creatures take 2 points of damage per round. Characters with immunity to positive energy effects are not affected by this aura. A positive energy aura does not affect you.