Positive Energy Aura
Positive Energy Aura is a D&D 3.5 spell (Conjuration (Healing)) from PlH. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Personal; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- All creatures within 10 ft. of the caster
- Area
- 10 ft. radius emanation centered on the caster
- Effect
- Within 10ft radius living get 1HP/3CL max 5HP/round and undead take 2 dmg/round.
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
An aura of white positive energy surrounds you.
Each round on your turn, every living creature within 10 feet of you gains 2 hit points (creatures can’t exceed their full normal hit points from this effect).
Undead creatures instead take 2 points of damage per round.
Characters with immunity to positive energy effects are not affected by this aura.
The positive energy aura does not affect you.