Positive Energy Aura

Planar Handbook (PlH)Updated Supplementals (3.5)

Positive Energy Aura is a D&D 3.5 spell (Conjuration (Healing)) from PlH. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Personal; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
All creatures within 10 ft. of the caster
Area
10 ft. radius emanation centered on the caster
Effect
Within 10ft radius living get 1HP/3CL max 5HP/round and undead take 2 dmg/round.
Duration
1 round/level
Saving Throw
None
Spell Resistance
No

An aura of white positive energy surrounds you.
Each round on your turn, every living creature within 10 feet of you gains 2 hit points (creatures can’t exceed their full normal hit points from this effect).
Undead creatures instead take 2 points of damage per round.
Characters with immunity to positive energy effects are not affected by this aura.
The positive energy aura does not affect you.