Negative Energy Aura

Spell Compendium (Sc)Updated Supplementals (3.5)

Negative Energy Aura is a D&D 3.5 spell (Necromancy) from Sc. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Personal; Saving throw: None (harmless); Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S
Range
Personal
Target
The caster
Area
10 ft. radius emanation centered on the caster
Duration
1 round/level
Saving Throw
None (harmless)
Spell Resistance
No (harmless)

You speak the ancient words of this spell and an aura of black, crackling negative energy surrounds you.

Each round on your turn, every living creature within 10 feet of you loses 1 hit point per three caster levels (maximum 5). Undead creatures instead gain 2 hit points per round (though they can’t exceed their full normal hit point total from this effect). Characters with immunity to negative energy effects are not affected by this aura. The aura does not affect you.