Negative Energy Aura
Negative Energy Aura is a D&D 3.5 spell (Necromancy) from PlH. On class lists for Cleric (Level 4), Cleric Variant (Level 4), Cloistered Cleric (Level 4). Range or area: Personal; Saving throw: None; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Necromancy
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- Personal
- Target
- All creatures within 10 ft. of the caster
- Area
- 10 ft. radius emanation centered on the caster
- Duration
- 1 round/level
- Saving Throw
- None
- Spell Resistance
- No
An aura of black, crackling negative energy surrounds you.
Each round on your turn, every living creature within 10 feet of you loses 2 hit points.
Undead creatures instead gain 2 hit points per round (though they can’t exceed their full normal hit points from this effect).
Characters with immunity to negative energy effects are not affected by this aura.
The negative energy aura does not affect you.