Mystic Lash

Magic of Faerûn (Mag)Updated Forgotten Realms (3.0)

Mystic Lash is a D&D 3.5 spell (Evocation) from Mag. On class lists for Cleric (Level 3), Cleric Variant (Level 3), Cloistered Cleric (Level 3). Range or area: Personal; Saving throw: Fortitude negates (see text); Duration: 1 round/level; Casting time: 1 standard action.

School
Evocation
Casting Time
1 standard action
Components
V, S, DF
Range
Personal
Target
The caster
Effect
Electric whip
Duration
1 round/level
Saving Throw
Fortitude negates (see text)
Spell Resistance
Yes

You create a long whip of ghostly red energy that emanates from your hand and never harms you.
You wield this weapon as if it were an actual whip and you were proficient with it.
Attacks with the mystic lash are ranged touch attacks.
The lash deals 1d8 points of electrical damage +1 point per two caster levels (maximum +5).
Since the lash is immaterial, your Strength modifier does not apply to the damage.
A creature hit with the lash must make a Fortitude saving throw or be stunned for 1 round.
If the lash hits its target, you may release it from your hand so that it continues to attack that target automatically, leaving your hand free.
The lash attacks using your base attack value, although it can only attack once per round on its own.
If the lash’s target falls unconscious, dies, or is destroyed, the lash returns to you on its next action.
If you do not grasp the lash on the round it returns, it dissipates, but otherwise you can use the lash on another creature and begin the cycle again.