Metal Fang

Complete Champion (CC)Updated Supplementals (3.5)

Metal Fang is a D&D 3.5 spell (Transmutation) from CC. On class lists for Druid (Level 2), Ranger (Level 2), Consecrated Harrier (Level 2), and others. Range or area: Touch; Saving throw: Will negates (harmless); Duration: 1 minute/level; Casting time: 1 standard action.

School
Transmutation
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One living creature
Duration
1 minute/level
Saving Throw
Will negates (harmless)
Spell Resistance
Yes (harmless)

The subject’s natural weapons take on a gleaming, metallic sheen.

You temporarily transform one of the subject’s natural weapons into either cold iron or silvered, thereby allowing it to bypass the appropriate form of damage reduction. The natural weapon does not deal less damage for being silvered as ordinary weapons do. The affected natural weapon also counts as magical for the purpose of overcoming damage reduction, though it gains no enhancement bonuses on attack or damage rolls. You can cast the spell twice on the same weapon to make it function as both cold iron and silvered.