Trance, Mass

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Trance, Mass is a D&D 3.5 spell (Enchantment (Compulsion)) from MW. On class lists for Druid (Level 5), Druid Variant (Level 5), Druidic Avenger (Level 5). Range or area: Close (25 ft. + 5 ft./2 levels); Saving throw: Will negates (see text); Duration: Concentration; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S
Range
Close (25 ft. + 5 ft./2 levels)
Target
All animals and magical beasts with Intelligence 1 or 2 within 30 ft. of each other
Duration
Concentration
Saving Throw
Will negates (see text)
Spell Resistance
Yes

Your swaying motions and music (or singing, or chanting) compel the subjects to do nothing but watch you.
Animals trained to attack or guard, dire animals, legendary animals, beasts, and magical beasts are entitled to saving throws; normal animals are not.
An affected creature can be struck (with a +2 bonus on the attack roll, as if it were stunned), but such an action breaks the spell on that creature.