Mark of Judgment

Player's Handbook II (PH2)Updated Supplementals (3.5)

Mark of Judgment is a D&D 3.5 spell (Necromancy) from PH2. On class lists for Cleric (Level 2), Cleric Variant (Level 2), Cloistered Cleric (Level 2). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Necromancy
Casting Time
1 standard action
Components
V, S, DF
Range
Medium (100 ft. + 10 ft./level)
Target
One creature/3 caster levels within 30 ft. of each other
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes

You call upon your deity to mark your foes as enemies of the faith.
Divine energy surges through the area, and for a brief moment a holy symbol of your deity shines from the forehead of each targeted creature.
You and your allies see the mark of judgment on a creature and know to strike it in preference over other unmarked targets.
Whenever a creature succeeds on a melee or ranged attack against any subject of a mark of judgment spell, that attacker heals 2 points of damage.
The targets of this spell must have an alignment that opposes yours on at least one axis—evil if you are good, lawful if you are chaotic, and so on.
For example, a lawful good cleric can place a mark of judgment upon a chaotic good, chaotic neutral, lawful evil, neutral evil, or chaotic evil opponent.
A neutral caster can use this spell against any good, evil, lawful, or chaotic foe.