Mandragora
Mandragora is a D&D 3.5 spell (Enchantment (Compulsion)) from MW. On class lists for Druid (Level 6), Druid Variant (Level 6), Druidic Avenger (Level 6). Range or area: 15 ft.; Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.
- School
- Enchantment (Compulsion)
- Casting Time
- 1 standard action
- Components
- V, S, M
- Range
- 15 ft.
- Effect
- All creatures in a 15 ft. radius
- Duration
- 1 round/level
- Saving Throw
- Will negates
- Spell Resistance
- Yes
With this spell, you can trigger the insightful and baleful magic of a mandrake root.
When you pull it from its dark container, you and all other creatures within 15 feet must make a Will save against its scream.
Those who succeed gain a true seeing effect; those who fail behave as though affected by confusion.
Both effects last until the spell ends.
Material Component: A mandrake root worth at least 100 gp in a secure container with the same value.