Mandragora

Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (MW)Updated Supplementals (3.0)

Mandragora is a D&D 3.5 spell (Enchantment (Compulsion)) from MW. On class lists for Druid (Level 6), Druid Variant (Level 6), Druidic Avenger (Level 6). Range or area: 15 ft.; Saving throw: Will negates; Duration: 1 round/level; Casting time: 1 standard action.

School
Enchantment (Compulsion)
Casting Time
1 standard action
Components
V, S, M
Range
15 ft.
Effect
All creatures in a 15 ft. radius
Duration
1 round/level
Saving Throw
Will negates
Spell Resistance
Yes

With this spell, you can trigger the insightful and baleful magic of a mandrake root.
When you pull it from its dark container, you and all other creatures within 15 feet must make a Will save against its scream.
Those who succeed gain a true seeing effect; those who fail behave as though affected by confusion.
Both effects last until the spell ends.
Material Component: A mandrake root worth at least 100 gp in a secure container with the same value.