Light of Courage

Complete Champion (CC)Updated Supplementals (3.5)

Light of Courage is a D&D 3.5 spell (Abjuration) from CC. On class lists for Cleric (Level 6), Cleric Variant (Level 6), Cloistered Cleric (Level 6). Range or area: Touch; Saving throw: Will half; Duration: 1 round/level or until discharged; Casting time: 1 swift action.

School
Abjuration
Casting Time
1 swift action
Components
V, S, DF
Range
Touch
Target
One holy symbol
Duration
1 round/level or until discharged
Saving Throw
Will half
Spell Resistance
No

Your holy symbol is wreathed in a wrathful, iridescent glow that causes undead creatures to wither before its celestial light.

You temporarily infuse your holy symbol with divine power. If you make a turning check before the duration expires, each undead creature on which your turning check succeeds (regardless of whether they take turning damage) takes 1d8 points of damage per two caster levels you possess (maximum 10d8). The turning check need not succeed to trigger this effect.