Invisibility to Animals

Player's Handbook 3.0 (PHB)Updated Core (3.0)

Invisibility to Animals is a D&D 3.5 spell (Abjuration) from PHB. On class lists for Druid (Level 1), Blighter (Level 1), Druid Variant (Level 1), and others. Range or area: Touch; Saving throw: None; Duration: 10 minutes/level (D); Casting time: 1 standard action.

School
Abjuration
Casting Time
1 standard action
Components
S, DF
Range
Touch
Target
One creature/caster level
Duration
10 minutes/level (D)
Saving Throw
None
Spell Resistance
Yes

Animals cannot perceive the warded creatures. They act as though the warded creatures are not there. Warded creatures could stand before the hungriest of lions and not be molested or even noticed.

If a warded character touches an animal or attacks any creature, even with a spell, the spell ends for all recipients.

Note: Beasts (such as owlbears), magical beasts (such as blink dogs), and vermin (such as giant scorpions) are not "animals" as defined by the spell; see the Monster Manual