Invest Light Protection

Player's Handbook II (PH2)Updated Supplementals (3.5)

Invest Light Protection is a D&D 3.5 spell (Conjuration (Healing)) from PH2. On class lists for Cleric (Level 1), Cleric Variant (Level 1), Cloistered Cleric (Level 1). Range or area: Touch; Saving throw: Will half (harmless) (see text); Duration: Instantaneous (see text); Casting time: 1 standard action.

School
Conjuration (Healing)
Casting Time
1 standard action
Components
V, S
Range
Touch
Target
One creature
Duration
Instantaneous (see text)
Saving Throw
Will half (harmless) (see text)
Spell Resistance
Yes (harmless) (see text)

You invest the target with an infusion of divine energy.
His wounds knit shut, while the power you grant to him helps ward off future injuries.
You heal a living creature you touch of 1d4 points of damage +1 per two caster levels (maximum +3).
In addition, the creature touched gains damage reduction 1/evil for 1 minute.
Like cure light wounds, this spell deals damage to undead creatures instead of curing them.
In addition, on a failed save undead creatures take an extra 1 point of damage from any weapon or physical attack capable of overcoming good damage reduction for 1 minute.