Insignia of Healing
Insignia of Healing is a D&D 3.5 spell (Conjuration (Healing)) from RD. On class lists for Bard (Level 3), Cleric (Level 3), Bard Variant (Level 3), and others. Range or area: Long (400 ft. + 40 ft./level); Saving throw: Will half (harmless) (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Conjuration (Healing)
- Casting Time
- 1 standard action
- Components
- V, S, F
- Range
- Long (400 ft. + 40 ft./level)
- Target
- All wearers of special insignia within range
- Area
- 400 ft. + 40 ft./caster level radius spread centered on the caster
- Duration
- Instantaneous
- Saving Throw
- Will half (harmless) (see text)
- Spell Resistance
- Yes (harmless) (see text)
This spell works just like insignia of alarm except the insignia wearers are instead healed by positive energy.
The spell cures 1d8 points of damage +1 point per caster level (maximum+10) to all wearers of the insignia.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds.
Any undead creature can apply spell resistance and attempt a Will save to take half damage.