Imprison Soul
Imprison Soul is a D&D 3.5 spell (Necromancy) from BV. On class lists for Cleric (Level 7), Cleric Variant (Level 7), Cloistered Cleric (Level 7). Range or area: Medium (100 ft. + 10 ft./level); Saving throw: Will negates; Duration: Instantaneous; Casting time: 1 standard action (see text).
- School
- Necromancy
- Casting Time
- 1 standard action (see text)
- Components
- V, S, M, F
- Range
- Medium (100 ft. + 10 ft./level)
- Target
- One creature
- Duration
- Instantaneous
- Saving Throw
- Will negates
- Spell Resistance
- No
By casting imprison soul, the caster places the subject’s soul in a receptacle, such as a gem, ring, or some other minuscule object, leaving the subject’s body lifeless. While trapped, the subject takes 1d4 points of Constitution damage per day until dead or freed. The rituals to prepare the receptacle require three days. Destroying or opening the receptacle ends the spell, releasing the soul.
To cast the spell, the receptacle must be within spell range and the caster must know where it is. The caster must also know the name of the target.
Material Component: A portion of the target’s body (a fingernail, a strand of hair, or some other small part).
Focus: A Tiny or smaller object to be the receptacle for the subject’s soul.