Holy Nova
Holy Nova is a D&D 3.5 spell (Evocation [Good]) from MMM. On class lists for Argent Dawn Templar (Level 9). Range or area: 30 ft.; Saving throw: None; Reflex negates (see text); Duration: Instantaneous; Casting time: 1 standard action.
- School
- Evocation [Good]
- Casting Time
- 1 standard action
- Components
- V, S
- Range
- 30 ft.
- Area
- All creatures within a 30-ft.-radius burst centered on you
- Duration
- Instantaneous
- Saving Throw
- None; Reflex negates (see text)
- Spell Resistance
- Yes
This ultimate manifestation of the Holy Light combines great destructive power with the power of healing. Closing your eyes, you gather an immense amount of heavenly energy inside your body, and then will it to burst out in a disintegrating dawn. The release of power deals 1d6 points of holy damage per caster level (maximum 20d6) to enemies, and heals your allies for 1d6 points of damage per caster level (maximum 20d6). Evil creatures damaged by the spell must also make a Reflex save or be permanently blinded. This spell is terribly taxing; after casting it, you are fatigued for 1 hour.