Argent Dawn Templar

More Magic and Mayhem (MMM)Updated WoW RPG (3.5)

Argent Dawn Templar is a D&D 3.5 character class from MMM. Hit die d8. Casts spells across 9 spell levels.

Requirements

Race: Any. Alignment: Any good. Affiliation: Any, but usually Alliance. Base Attack Bonus: +7. Skills: Diplomacy 10 ranks, Knowledge (religion) 9 ranks, Knowledge (arcana) 5 ranks. Feats: Magic Energy Control. Spellcasting: Ability to cast 2nd-level divine spells. Special: High-ranking Argent Dawn Templars initiate all new members, typically after the aspirant completes a difficult quest or achieves a considerable goal. The Argent Dawn's leaders study and train potentials carefully before they accept them into this elite section of the Argent Dawn.

Type
Prestige
Hit Die
d8

Class Skills

View full spell list (all levels)

Class Spells

Advancement

LevelBABFortRefWillSpecial
1+1+0+0+2Holy mastery, holy strike -
2+2+0+0+3- +1 level of existing divine spellcaster class
3+3+1+1+3Holy mastery +1 level of existing divine spellcaster class
4+4+1+1+4- +1 level of existing divine spellcaster class
5+5+1+1+4Holy mastery +1 level of existing divine spellcaster class
6+6+2+2+5- +1 level of existing divine spellcaster class
7+7+2+2+5Holy mastery +1 level of existing divine spellcaster class
8+8+2+2+6- +1 level of existing divine spellcaster class
9+9+3+3+6Holy mastery +1 level of existing divine spellcaster class
10+10+3+3+7Argent strike +1 level of existing divine spellcaster class

Argent Dawn Templars, often called simply templars, are devoted followers of the Holy Light who have chosen to cast away the traditions of the past to find the best ways possible to fight the growing forces of darkness in the world. Like paladins, Argent Dawn Templars often oppose demons and undead, but templars learn to use the Holy Light to strike against other forms of evil with equal potency. To aid in the seemingly impossible struggles against the Scourge and the Burning Legion, the templars study all forms of combat; and they find powerful and unique uses for the Holy Light. These unique abilities carry a price, however: As an Argent Dawn Templar delves deeper into studies of the

Weapon and Armor Proficiency: An Argent Dawn Templars gains no additional weapon or armor proficiencies. Spell Slots per Day: Every time the Argent Dawn Templar gains a level beyond 1st, she gains new spell slots per day as if she had also gained a level in the divine spellcasting class in which she could cast 2nd-level spells before she added the Argent Dawn Templar level. She does not gain any other benefit a character of that class would have gained. If she had more than one divine spellcasting class in which she could cast 2nd-level divine spells before she became an Argent Dawn Templar, she must decide to which class she adds each level of Argent Dawn Templar for the purpose of determining spell slots per day. Holy Mastery: An Argent Dawn Templar gains the opportunity to select a special ability from among those described below. Purchasing many of these abilities requires the permanent sacrifice of class features or armor proficiencies totaling a certain level. Each armor proficiency sacrificed (heavy, medium or light) counts as a 1st-level class feature for this purpose. The templar does not need to sacrifice armor proficiencies in order; she could, for example, sacrifice Armor Proficiency (light), then Armor Proficiency (heavy), and retain proficiency in medium armor. Once the character sacrifices such proficiency, she cannot regain it by any means (by multiclassing or by taking feats, for instance). Other (non-armor proficiency) class features count as class features of the class level at which the templar gained them. For example, a paladin/Argent Dawn Templar can purchase holy shock (which costs 10 levels) by sacrificing fist of justice (a 7th-level paladin class feature) and divine health (a 3rd-level paladin class feature). A healer/Argent Dawn Templar could purchase the same ability by sacrificing a greater domain (a 10th-level healer class feature).

Banishing Strike (Su): Once per day, the Argent Dawn Templar may declare a banishing strike against an undead or demon with a normal melee attack. On a successful hit, the target must make a Will save (DC 10 + templar's level + templar's Spirit modifier) or be banished instantly from Azeroth to the Twisting Nether. If the templar misses with her banishing strike, the strike has no effect but is still used up for that day. Learning this ability requires the sacrifice of a total of 6 levels of class features or armor proficiencies. The templar may take this feature more than once; each time she takes it, she can use banishing strike one additional time per day. Blessed Revelation: Learning this ability gives the Argent Dawn Templar one spell slot per day of one level greater than the highest level she could previously cast. The templar's Spirit bonus grants her extra spells of this level normally. For example, a 14th-level paladin/2nd- level Argent Dawn Templar with 18 Spirit would gain one 5th-level spell slot, since she previously was able to cast spells of up to 4th level; she gains no bonus spell slots - her Spirit score is not high enough. If the templar is already able to cast 9th-level spells, this ability grants her an additional 9th-level spell slot. Learning this feature requires the permanent loss of -2 points of Stamina. The character may gain a distinguishing mark to represent this loss, as determined by the Game Master (GM). Examples of distinctive marks are runic tattoos, glowing eyes (usually a metallic color), or the loss of all hair on the body. The templar can take this feature more than once.

Divine Shield (Su): The Argent Dawn Templar can create a barrier of holy power around herself once per week as a free action. This effect makes the templar invulnerable to hit point and ability damage, disease, energy drain, paralysis, poison, and all other offensive spells and effects for 3 rounds. Using divine shield expends all the templar's remaining spell slots. The templar can use this feature even if she has no spell slots left. Learning this feature requires the sacrifice of a total of 4 levels of class abilities or armor proficiencies.

Holy Power (Ex): This ability increases the Argent Dawn Templar's effective caster level by +1 for the purposes of determining level-dependent spell variables, such as damage or range, and caster level checks. In addition, the templar's effective level increases by +1 for the holy strike ability (see below). Learning this ability requires the sacrifice of any armor proficiency or class feature of 1st level or above. The templar may take this feature more than once, and its effects stack.

Holy Shock (Su): The Argent Dawn Templar gains the ability to change divine spell energy into holy lightning, manifesting it as a blast of silvery light. The bolt is a ranged touch attack with long range (400 feet + 40 feet/ level of Argent Dawn Templar) that deals 1d6 points of holy damage per level of the spell slot used to create the effect, +1d6 per Argent Dawn Templar level. Using holy shock is a standard action that does not provoke an attack of opportunity. Learning this ability requires the sacrifice of a total of 10 levels of class features or armor proficiencies.

Sacred Spells (Ex): The Argent Dawn Templar's studies of the Holy Light allow her to adapt any offensive spell Table 1-3: The Argent Dawn Templar (Tmp) Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells 1st +1 +0 +0 +2 Holy mastery, holy strike - 2nd +2 +0 +0 +3 - +1 level of existing divine spellcaster class 3rd +3 +1 +1 +3 Holy mastery +1 level of existing divine spellcaster class 4th +4 +1 +1 +4 - +1 level of existing divine spellcaster class 5th +5 +1 +1 +4 Holy mastery +1 level of existing divine spellcaster class 6th +6 +2 +2 +5 - +1 level of existing divine spellcaster class 7th +7 +2 +2 +5 Holy mastery +1 level of existing divine spellcaster class 8th +8 +2 +2 +6 - +1 level of existing divine spellcaster class 9th +9 +3 +3 +6 Holy mastery +1 level of existing divine spellcaster class 10th +10 +3 +3 +7 Argent strike +1 level of existing divine spellcaster class